Annihilator ----------------------------------------- The annihilator is a MOC designed by CP5670 ( http://www.brickshelf.com/cgi-bin/gallery.cgi?f=188937). I started with his MPD and made a series of updates to use current LDRAW parts files and to include the fiber optic cables. This is the second MOC from a Technic builder which I have attempted to reproduce. I'll start by describing the features of the model itself, and then I will discuss the specific rendered images in this directory. - 2 motors, 2 fiber optic elements (16 cables), 6 motorized functions (1 4-position gearbox, 1 2- position gearbox) - Two rear axles with twin differentials drive a 12 cylinder, horizontally opposed engine. - Front and rear outriggers are driven by a motor located in the cab through a gearbox. The gearbox switches between operating the front and rear outriggers. A pole reverser controls direction. The outriggers are geared down enough to actually lift the vehicle. - Rear "weapons platform" contains a motor and a 4-position gearbox controlling the following functions: * 1 - Translates the entire platform forward and aft using 4 driven pinion gears on a long pair of racks. * 2 - Elevates the turret. Goes from level to up about 50 degrees. Driven by worm gear so it holds itself up. * 3 - Rotates the turret. 360 degree rotation is possible though it will tangle up the wires running to the upper section eventually. * 4 - Rocket "exhaust". A pair of fiber optic elements rotate in the upper section simulating a launch. Note that torque must pass through the inside of the turntable to accomplish this which is done with a differential used as a hollow ring. - There are 8 launchable "rockets" which use competition arrows. They launch in pairs. - The front steering is rack and pinion via HOG. - The cabin tilts forward to give access to the front seats. I've included a parts list in case anyone would like to procure the parts to reproduce one of these like I am did. This was among the first renders which I attempted and so I was very methodical as I wanted it to be really good. I don't start small. - annihilatorbasic.jpg: This render uses all of the defaults. The MPD file was converted with L3P. It uses the default lighting, the default floor, the default parts and colors. - annihilator_lgeo.jpg: This is the same as the first except that the LGEO parts option was selected in L3P. The parts are much smoother and the colors are better. - annihilatorcolor.jpg: Now I've made some serious changes. Firstly, I changed the model itself by converting many of the transparent neon green parts with transparent yellow. I removed two of the lights and used a large area light for the remaining light. I used radiosity "final" (rad_def.inc type 5) and I used HDR lighting. Specifically, I used the Eucalyptus Probe (rnl_probe.hdr). Which gives you the look of trees in the background and makes the lighting generally more full. By this time I was getting reasonably happy. - annihilatorcolor2.jpg: Same as before except I added an additional light to brighten up the front end a bit. - annihilatorcolor3.jpg: I decided that this model deserved a better setting than just a white room. For the background sky_sphere, I used the galaxy.inc include file along with one of its randomly generated star clusters and nebulae. I liked the purple hue of this one. I removed the old lights and placed a dim purple light very high up. I then added a couple of even dimmer white lights closer to the model. If you look closely, you will also see that I sythensized the fiber optic elements. LSynth generated so many cylinders to do this (hundreds of thousands) that it wouldn't render. I found that I could use the pneumatic tubing instead and decrease the number of parts by a factor of 100. By scaling the diameter of the tubing, it still looks like fiber optic cable. The ground uses a simple granite texture with a little bit of reflectivity. - annihilatorcolor4.jpg: This remains one of my favorite renders to date. So few people seem to use nighttime scenes, but I find that it really brings out the character in the model if you get the lighting right. Background and basic lights are the same as before. The ground now has a more complicated texture to look more like dirt. I merged a small yellow light source with each transparent yellow part to make it look like they are glowing. This illuminates the underside of the turret nicely. I also changed the fiber optics to red. -Blakbird 2008