Hello and Thank You for the interest ;-) Some comments on this folder: These vehicles are planned to be part of my next town layout. They do not follow any real model but they follow some rules: - They should be near minifig scale (but not to religious concerning the exact scale). The lorries and cars should be in 6w. - They should have some kind of technical functions even this is not necessary for a layout. Most vehicles have a steering system. This makes it a little bit difficult to get the size near minifig scale. - The style should be a little bit oldfashioned. Since I use LDraw/MLCad for my own documentation of the models anyway, I decided to present all vehicles in render pictures instead real digital photographs. But they were all developed as real models and then implemented as LDraw-files. Maybe I will create another folder with pictures of the real models. And some comments on single issues of the renderings (I am still a beginner and learning about this process, so the quality of the pictures are differ from each other): The downhill driving bus ------------------------ The picture of the downhill driving bus was made with an povray animation using the povray clock. I (i.e. my computer and povray) rendered 30 single frames with a slithly moving bus, a slightly moving camera "look at" point and a rotation in the axles and wheels. The single frames where overlayed in the picture tool "gimp". This idea was described in the documentation of povray. The orange sportscar -------------------- Motion blur was created with the same procedure that I used for the downhill driving bus. The idea was to create a kind of dusk with the round 1x1 plates. They were also animated (small movement of 2-4 units and rotation of 40 degree). 20 frames were used, one frame (1024x768, LGEO, no radiosity, no adaptive light but Anti Aliasing) took ~10 min. on my P4 2,66 GHz. The background in the showroom pictures of that car is a bicubic_patch illuminated by some coloured ligth sources. The cable crane (?correct english term?) --------------- The chains were created using LSynth (thanks to the developers!) but the cable was added to the povray file afterwards. In the mpd-file I placed small pieces (in funny colors) at the points where the cables should end and then replaced them after the L3P-process with simple povray cylinders with a small radius (approx. 1 - 1.5) and used the generated coordinates as the start and end coordinates of the cylinder. Maybe not a elegant method but it worked in this case. The two lights of the crane in one picture where generated using light sources near the parts with extreme power but also a powerful fading: light source { ... color rgb 25*<0.8,0.6,0.6> fade_power 4 fade_distance 15 } For any further questions or comments feel free to email to: andreas(dot)weissenburg(add)t-online(dot)de And please ignore any mistakes in my english. Andreas Weissenburg